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So perhaps there could be a little progress indicator on objects the player has placed, where the object appears as a ghost which then "fills up" until it is fully solid and ready to function. It would make more sense if the construction of objects is not instant because it takes time for the nanobot cloud to build things. These inventory objects that appear out of nowhere, perhaps the player isn't merely placing them but rather is commanding a cloud of nanobots that we cannot see that follows them and surrounds the player, and they are what constructs the objects. Something else? Maybe a cyborg or robot critter? The player also never eats, sleeps, or excretes waste. Though there is probably a way to explain all that away in a manner that makes the game more challenging. Ridiculous.Īnd of course the ability to run around the world with literally tons and tons of ores and equipment in your inventory is also ridiculous. I know, it's just a game, but it seems ridiculous to me that you can take a locomotive from your inventory, place it in the world, and POOF it suddenly JUST APPEARS out of nowhere right next to you, this thing which weighs multiples of tons more than you.
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Use the automatic updater if you can (check experimental updates in other settings) or download full installation at. Added LuaCustomGuiElement type "text-box".Fixed changing force of lab ghost would cause desync.
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Fixed that disabled mods could change the mod event order.Fixed reading LuaCommandProcessor::commands when one of the help keys was empty.Fixed crash when using -load-game with an error in a mod.Fixed that furnaces and assembling machines weren't rotatable with heat pipe connection.Fixed a crash related to changing the rail system when signals get disconnected from blocks.Fixed loading blueprint library from before 0.15.4 might crash.Fixed crash after dropping a blueprint into a book inside the blueprint library.Fixed that setting logistic requests didn't work in the map editor.Fixed that the solaris achievement ignored usage of steam-turbines.Fixed that inserter facing north was slower compared to other directions.Fixed that the edit field for a blueprint book would get reset when bots delivered items to the player.Fixed window being created slightly offscreen on certain resolutions.Fixed that right-clicking items in the crafting queue didn't work to cancel 5.Fixed that blueprint icons couldn't be removed with right click.Fixed that right click and drag in the blueprint setup GUI didn't work to remove things from the blueprint.Fixed that mining drills would continue to insert into entities when moved far away.All buttons apart the inventory/recipe/crafting queue and item selection slot react on mouse click instead of just mouse down.Keypad enter is treated as regular enter ( 47100).Electric poles that have 0 consumption as well as 0 production show empty electricity graph instead of full.This means, that the count of entities connected to the network is shown even if they don't consume or produce. Electric network info window shows all connected entities in the list and the graph even when they have 0 consuption/production.Leading and trainling whitespaces will be trimmed from host name or IP address entered to Direct Connect multiplayer dialog.All of the science pack types affect the order, not just the most expensive one.
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